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Virtual reality as a learning venue for basic vocational training

Action Competence through Immersive Learning Experiences

Using the example of a prototypical learning unit, the didactic and design factors for an effective use of VR for basic vocational education in Switzerland and in a developing country are examined, and a business and operating model for the production and distribution of VR learning units is designed.

Prof. Dr. Thomas Keller, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik

Elke Brucker-Kley, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik

Dr. Martin Berger, PHZH, Sekundarstufe II Berufsbildung

Dr. Reto Knaack, ZHAW School of Engineering, Abteilung Lehre

Practice partners

EIT.swiss

Bandara VR GmbH

Helvetas

Schweizerische Direktorinnen-und Direktorenkonferenz der Berufsfachschulen

Elektro-Bildungs-Zentrum EBZ

Kompetenzzentrum Berufsbildung der BKW Building Solutions AG

Bandara VR GmbH