Action Competence through Immersive Learning Experiences
Using the example of a prototypical learning unit, the didactic and design factors for an effective use of VR for basic vocational education in Switzerland and in a developing country are examined, and a business and operating model for the production and distribution of VR learning units is designed.
Prof. Dr. Thomas Keller, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik
Elke Brucker-Kley, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik
Dr. Martin Berger, PHZH, Sekundarstufe II Berufsbildung
Dr. Reto Knaack, ZHAW School of Engineering, Abteilung Lehre