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Education

Data Donation Day

The Data Donation Day will familiarize the general public of the Canton of Zurich with the possibility to donate their digital trace data for academic research. The preparation of the outreach activity (live events, media coverage, and a website) will stimulate networking and collaboration among researchers from the four DIZH… Read More »Data Donation Day

Digital MasterClass Canton of Zurich

With the Digital MasterClass Canton of Zurich, qualified researchers from the DIZH universities will inform the parliamentarians of the Zurich Cantonal Council about relevant topics of digital transformation. Politicians can thus acquire digital expertise on a neutral basis and form independent opinions. Team:  Roman Scherrer, UZH Digital Society Initiative (DSI)… Read More »Digital MasterClass Canton of Zurich

Re-Experiencing History

This innovative AI-powered project aims to transform historical texts into visual representations, making ‘lost’ history accessible to all. It has broad applications in education, museums, and beyond. The project’s Proof of Concept includes creating a user-friendly web application, showcasing historical moments, and developing a sustainable roadmap. Team:  Prof . Dr.… Read More »Re-Experiencing History

Focus Watch

The Focus Watch is a smartwatch that helps children with ADHD to concentrate on schoolwork. Our watch recognises a lack of attention and specifically promotes focus. With ADHD prevalence of 5-7% in children, this is an innovative alternative to medication and therapy. Team:  Dr. Samuel Wehrli, ZHAW School of Life Sciences… Read More »Focus Watch

IT-COMMIT: an interactive tool for community interpreter training

Community interpreters interpret conversations in the health, social, education or asylum sectors and thus make a significant contribution to giving people without sufficient knowledge of the national language access to public services. Despite this responsible task, they rarely have the opportunity to practise in their working languages as part of… Read More »IT-COMMIT: an interactive tool for community interpreter training

cineMINDS

A knowledge archive of the art of film cineMINDS is developing an international online platform for the collection, research and publication of craft knowledge in the art of film. We open up innovative perspectives for dealing with large video corpora in the digital humanities, promote a low-threshold accessible publication of… Read More »cineMINDS

Histories for the Global Present. Digital Co-Creation in School and Museum

Historical collection objects have a lot to tell about the global interconnections of our present. Often, however, they lack a contemporary translation. The project is developing a digital mediation platform that enables students to question the objects themselves and place them in new contexts. Core team:  Prof. Dr. Sophia Prinz,… Read More »Histories for the Global Present. Digital Co-Creation in School and Museum

Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

In the digital transformation, there is a danger that disciplines will be forgotten. We are pursuing the question of how a trading zone can be created in which actors from the disciplines of anthropology and computer science meet and work on joint, transdisciplinary products, including teaching units and further training… Read More »Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

To the website of PATT The recognition of complex layouts and manuscripts, among others by ATR, is far advanced. Today, their processing in research and memory institutions is on the verge of a quantum leap. The project establishes an expert group and a teaching module on new working methods. In… Read More »Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

Edugame4Change. A digitally augmented business game for the digital transformation in schools

Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process. Core team:  Prof. Dr. Tobias Röhl, PHZH… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools