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Digital Health Design Living Lab

The DHD Living Lab (Digital Health Design Living Lab) creates an interdisciplinary structure that acts as a catalyst for innovative research and development projects by experienced and young researchers at the interface of digitalisation, health, ethics and design. The aim is to build a bridge to practice by directly involving… Read More »Digital Health Design Living Lab

CYREN ZH: Cyber Resilience Network For The Canton Of Zurich

How can we better protect ourselves from cyber threats? The answer to this question is as complex as cyber security itself, because the right balance must always be found between technical possibilities and political, social and economic interests. The increasing digitalisation of critical infrastructures in particular poses a challenge. While it… Read More »CYREN ZH: Cyber Resilience Network For The Canton Of Zurich

Research Video in Modcast format

The project is based on a 4-year, SNF research project that enables videos, texts as well as other elements into an intuitively navigable and long-term stable publication form. The “last mile” of this project realizes long-term archiving and low-threshold accessibility. Dr. Gunter Lösel, ZHdK Darstellende Künste und Film Charlotte Axelsson, ZHdK… Read More »Research Video in Modcast format

Playfully train writing motor skills

Development of a serious game to support writing difficulties Writing difficulties are one of the most common learning disorders among school children and affect participation in school. Writing difficulties can lead to emotional frustration and lowered self-esteem, as well as prevent children from showing what they know in school. These… Read More »Playfully train writing motor skills

Making in the classroom

School-related creation and testing of OER modules Making – a simple “making”, a “doing it yourself”, a “tinkering” and “experimenting” provides on the one hand a high degree of freedom in the learning and teaching process. On the other hand, Making offers the opportunity to offer motivating and interdisciplinary… Read More »Making in the classroom

Virtual reality as a learning venue for basic vocational training

Action Competence through Immersive Learning Experiences Using the example of a prototypical learning unit, the didactic and design factors for an effective use of VR for basic vocational education in Switzerland and in a developing country are examined, and a business and operating model for the production and distribution… Read More »Virtual reality as a learning venue for basic vocational training