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Apéro Digital

The Apéro Digital event series are regular in-person gatherings for those who are interested in science and technology to meet and discuss pressing issues related to digitalization, innovations and society in a systematic and argumentative way. Apéro Digital is a “sister” program of Apéro Philo, both are event series that hold the promise… Read More »Apéro Digital

Exergames for Health – Bringing digital and motivating forms of therapy and training to the clinic and public

The development of exergames for rehabilitation requires an interdisciplinary approach. Exergameathons (a combination of interdisciplinary input and a hackathon format for the development of new exergame ideas) are intended to reduce the barriers to the use of exergames in the healthcare sector by involving healthcare professionals and the public. Team… Read More »Exergames for Health – Bringing digital and motivating forms of therapy and training to the clinic and public

Edugame4Change. A digitally augmented business game for the digital transformation in schools

Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process. Core team:  Prof. Dr. Tobias Röhl, PHZH… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools

Spatial Abilities. Training spatial thinking in a playful way.

https://vimeo.com/900848488 Spatial thinking can be improved through practice. We propose an interactive, virtual and three-dimensional training software within the framework of a video game. The game-based virtual environment provides sequential exercises that train and improve spatial thinking and make individual progress measurable. Core team:  Prof. Ulrich Götz, ZHdK Game Design … Read More »Spatial Abilities. Training spatial thinking in a playful way.

Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich

Project state closed Project start July 2022 Funding duration 10 months Universities involved ZHAW Practice partners Blindflugstudios Funding amount DIZH CHF 41'000 https://vimeo.com/795327607 War and destruction mean a sudden loss of familiar things, especially for children. Far from their homeland, Ukrainian children and teens have to find their way around… Read More »Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich