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Edugame4Change. A digitally augmented business game for the digital transformation in schools

Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process. Core team:  Prof. Dr. Tobias Röhl, PHZH… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools

Spatial Abilities. Training spatial thinking in a playful way.

Spatial thinking can be improved through practice. We propose an interactive, virtual and three-dimensional training software within the framework of a video game. The game-based virtual environment provides sequential exercises that train and improve spatial thinking and make individual progress measurable. Core team:  Prof. Ulrich Götz, ZHdK Game Design  Prof.… Read More »Spatial Abilities. Training spatial thinking in a playful way.

Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich

https://vimeo.com/795327607 War and destruction mean a sudden loss of familiar things, especially for children. Far from their homeland, Ukrainian children and teens have to find their way around in an often foreign environment. The video game allows them to familiarise themselves with the city of Zurich and at the same… Read More »Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich