Skip to content
Home » Innovation program » Cluster » Gaming

Gaming

Cyber Safari – Zurich learning path to digital resilience

Cyber Safari promotes the digital resilience of young people through playful learning. Interactive quests at various stations strengthen media skills and combine digital learning with physical activity. Positive effects are expected at both an individual and social level. Team  Gregor Waller, ZHAW School of Applied Psychology Dr. Lea Stahel, UZH Department… Read More »Cyber Safari – Zurich learning path to digital resilience

Apéro Digital

The Apéro Digital event series are regular in-person gatherings for those who are interested in science and technology to meet and discuss pressing issues related to digitalization, innovations and society in a systematic and argumentative way. Apéro Digital is composed of public talks around topics related to human-centered technology and value-based… Read More »Apéro Digital

Exergames for Health – Bringing digital and motivating forms of therapy and training to the clinic and public

The development of exergames for rehabilitation requires an interdisciplinary approach. Exergameathons (a combination of interdisciplinary input and a hackathon format for the development of new exergame ideas) are intended to reduce the barriers to the use of exergames in the healthcare sector by involving healthcare professionals and the public. Team… Read More »Exergames for Health – Bringing digital and motivating forms of therapy and training to the clinic and public

Edugame4Change. A digitally augmented business game for the digital transformation in schools

https://youtu.be/3WeDjdQqRJ4?si=_m-VP4e0nWU7rZwt Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process. Core team:  Prof. Dr. Tobias Röhl,… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools

Spatial Abilities. Training spatial thinking in a playful way.

https://vimeo.com/900848488 Spatial thinking can be improved through practice. We propose an interactive, virtual and three-dimensional training software within the framework of a video game. The game-based virtual environment provides sequential exercises that train and improve spatial thinking and make individual progress measurable. Core team:  Prof. Ulrich Götz, ZHdK Game Design … Read More »Spatial Abilities. Training spatial thinking in a playful way.

Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich

Project state closed Project start July 2022 Funding duration 10 months Universities involved ZHAW Practice partners Blindflugstudios Funding amount DIZH CHF 41'000 https://vimeo.com/795327607 War and destruction mean a sudden loss of familiar things, especially for children. Far from their homeland, Ukrainian children and teens have to find their way around… Read More »Where am I? A videogame for building cultural integration for Ukrainian children and young people in Zurich