Virtual reality as a learning venue for basic vocational training

Action Competence through Immersive Learning Experiences

Foto: Bandara VR GmbH

Using the example of a prototypical learning unit, the didactic and design factors for an effective use of VR for basic vocational education in Switzerland and in a developing country are examined, and a business and operating model for the production and distribution of VR learning units is designed.

Prof. Dr. Thomas Keller, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik

Elke Brucker-Kley, ZHAW School of Management and Law, Institut für Wirtschaftsinformatik

Dr. Martin Berger, PHZH, Sekundarstufe II Berufsbildung

Dr. Reto Knaack, ZHAW School of Engineering, Abteilung Lehre

Praxispartner:

EIT.swiss

Bandara VR GmbH

Helvetas

Schweizerische Direktorinnen-und Direktorenkonferenz der Berufsfachschulen

Elektro-Bildungs-Zentrum EBZ