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Edugame4Change. A digitally augmented business game for the digital transformation in schools

Schools face numerous challenges in the digital transformation. In the Edugame4Change project, we are developing a digitally augmented game that supports schools in shaping this change at different levels. It combines business game and applied game to stimulate a sustainable school development process.

Core team: 

Prof. Dr. Tobias Röhl, PHZH Centre for Media Education and Computer Science / Centre for Education and Digital Transformation

Stefan Schmidlin, ZHdK Departement Design

Practice partner: 

hep-Verlag

Schulamt Stadt Zürich

Running time: 2023-2024

A first prototype is tried out by the researchers.